User Experience - in its various guises - has been my passion since I first joined the digital interactive design profession.
Here are some conference presentations from those at early days (1981-1989):
- Presentation Standards
- The Elemental Database
- Interactive Architecture
- Applications Protocol
- Usability Standards
For what it's worth: A bunch of them were ahead of their time and many still apply.
I was one of the first students to graduate with a Masters Degree from NYU's Interactive Telecommunications Program in the Spring of 1981.
Here's a collection of my course papers , demonstrating an often-naive, occasionally-perceptive view of The Interactive Future from the perspective of that era (1979-1981).
For what it's worth: A bunch of these were also ahead of their time and many still apply.
Along the way I've produced a lot of "collateral" documents which explain, justify or otherwise support the work I've been doing. Here are some of them.
- CSS Cleanup at KPMG
- CitiVision working guide
- Channel 84 working notes
- "Viking" The Experimental College
- TextUp Manual (productivity software)
The Eclectic Collection
Conceived, developed, and successfully marketed these productivity tools for the emerging interactive arena: Templates, meta-tagging, clipart, "responsive design", multi-platform
Traction to Action: Presentation, Production, Transaction, Transformation
An integrated Template/Metadata Tagger design platform, animated video jukebox, face-maker, and of course .... games
Innovating with the new media.